Blender Brush mask 는
Brush size 는 F키, 강도 조절은 Shift +F 키.
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기본 Brush 옵션은 Dots. E키를 클릭하면 Brush의 종류를 선택할수 있습니다.
Curve를 선택.
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핸들이 달린 Bezier 베지어 커브처럼 그릴수 있습니다. Ctrl + 마우스 우클릭 버튼으로 그립니다.
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Vertex점을 선택하는 것은 마우스 우클릭
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마우스 우클릭버튼으로 핸들을 움직일 수 있습니다.
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이동도 역시 마우스 우클릭 버튼 상태로 G키
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락이 걸린 핸들로 하고 싶다면, Shift + 마우스 우클릭.
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Curve는 재활용이 가능하고,
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Line을 선택해서
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이렇게 점선이 보임니다. 원하는 거리에다가..
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여러가지 Brush옵션으로 그리고,
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마스크 반전, Ctrl + I
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현재 선택된 Mask 영역을 Extract 추출!
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새로운 메쉬가 만들어 집니다.
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원본의 눈을 끄고,
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두께를 적절히 조절하고,
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Remesh 모디파이어를 주고, Voxel로 Voxel Size를 0.005m로 아주 낮춤니다.
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그리고 모디파이어를 다 합칩니다.
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Scuplt mode에서 Mesh Filter 선택,
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Smooth Brush를 선택,
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마우스를 좌에서 우르 문지르면,
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전체 메쉬가 Smooth 부드러워 집니다.
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평평하게 만든느 Brush를 선택하고,
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코너 부분을 슥슥 문지르면,
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이런 느낌...
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간단하게 슥슥 굿입니다.!
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